Nukes cost a lot of resources, but are very powerful. Ghosts can use lockdown to disable mechanical enemies, and call down nuclear strikes. The major new tech for the mission is ghosts. A comsat station is also useful for scouting the Confederate bases before attacking. The player should prepare a strong defense to fend them off including bunkers, their own siege tanks, and missile turrets. The Confederate attacks include cloaked wraiths, battlecruisers, siege tanks in siege mode, and goliaths. Duke is an invaluable force both offensively and defensively, and the player should not be shy about using him to fight, as long as an SCV repairs him afterwards. Norad II can destroy entire squadrons of marines on its own, and can defeat small forces of wraiths and goliaths. The player controls General Duke in Norad II as a very powerful battlecruiser hero unit. An SCV can stay behind on the starting platform to build supply depots and armories out of the way, and with the large number of starting forces, it will take several supply depots before the player has enough supply to spare to build new units. With two mineral fields the player can quickly establish their base and begin building their forces. The mineral fields the player finds includes several abandoned add-ons that can be taken control of by landing buildings next to them and connecting to them. The player can begin by loading their forces into the dropships and moving forward. In the weeks to come, the zerg invasion shattered the Confederacy's strength, and their standing as the dominant terran power in the Koprulu sector was lost to the Sons of Korhal, which were now reforming as the Terran Dominion. The emitters lured billions of zerg to Tarsonis, and the invasion destroyed many of the planet's major cities and industrial sectors. Captain Jim Raynor and Lieutenant Sarah Kerrigan were horrified that Mengsk was using the emitters to bring the zerg to Tarsonis, but Mengsk told them to carry out their orders. After their defenses on the platform were destroyed, Duke activated a number of psi emitters, an act authorized by Mengsk. An Underhanded Victory ĭuke led the attack on the platform, which was defended by Confederate Delta Squadron and Omega Squadron. Tarsonis had three major defensive platforms in orbit that serviced the Confederate fleets, and Duke believed an assault on the central platform would cause enough chaos to allow the Sons of Korhal to break through the planet's orbital defenses and land on the planet. General Edmund Duke, the commander of Alpha Squadron formerly under the Confederacy, had defended the planet in numerous battles, and knew its defenses well, thus Mengsk chose him to lead the attack. After the loss of Antiga Prime to the zerg, Arcturus Mengsk and the Sons of Korhal invaded Confederate Space and attacked their capital world of Tarsonis.
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