![]() Every turn, either your's or your opponents, you cards will move forward one spot. Both skills and abilities can be easily checked in-match, before playing any cards.Īs for how the game plays out, it's quite simple. Usually, skills will bestow additional HP, MP, or Attack bonuses on cards in the same row (horizontally and/or vertically) as the card being placed. Some cards are also endowed with one-time skills that are activated when the card is placed on the 7x3 playing-field. Several cards have various additional abilities also, such as Haste (allows them to move the turn they are played), Counter-Attack, and Drain (allows card to absorb partial HP/MP from card being attacked). Buffers and healers are active only by being positioned directly behind another card (they will either boost the attack power, or heal the forward card every turn so long as they've MP), while offensive cards are mostly static beyond their individual stats of HP and Attack power (ATK). For Monmon this boils down to a simple three Offensive, Buffers, and Healers. ![]() Most important to any card-game is the type of cards available. No matter that the board itself is without variable, Monmon is strictly a Heads-On battle that consistently envelops the player match after match, and delivers one of the most satisfying Vita titles to date, budget-title though it may be. Rather, what Monmon lacks in complexity of rules and card-types it makes up for with it's aggression-focused gameplay. While I'll reference more on this in the "Language Barrier" segment at the bottom of this review, I still want to point this out Monmon is one of the most basic card games I have ever played, but it is in no way or shape "lesser" because of it. Each of these genres tend to focus on script-based interaction, and when you don't know the language that it is written in you're typically left scrambling around in the dark.įortunately, Monster Monpiece (Monmon), a Vita-exclusive card game from Compile Heart, comes through with a decisively simple gameplay structure that not only welcomes those who haven't any knowledge of Japanese, but also offers a highly streamlined menu and evolution system that allows import-gamers full capability of experiencing everything the game has to offer. Other than that change, though, the release will be fully intact with the full deck of cards, special skills, and ad hoc and network modes to battle your friends.There's only a slim assortment of import-genres that I'd say are typically impossible for those without knowing Japanese, which are RPG's, Visual Novels, and Card games. This was a tough decision, but we would greatly appreciate your understanding and support." "Our intention and motivation is to offer Idea Factory titles in a form that is as close as possible to the Japanese versions. ![]() "We fully understand that there are needs and demands for the complete version of these games," the announcement stated. For the North American release, 17 of the more than 100 characters have been limited to one of their evolution forms, due to the "strong sexual nature" of the images. That's all well and good, but considering many of the cards are pictures of scantily-clad ladies, you can probably deduce the results. You see, Monster Monpiece had a "First Crush Rub Mode," in which you rubbed the Vita's touch screen to power up your cards. The card battle strategy game garnered some attention when it was released in Japan due to some of its suggestive mechanics, which have apparently been toned down by removing some of the more sexualized characters. The Vita RPG Monster Monpiece is coming westward this spring via PSN, Idea Factory announced today. ![]()
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